Posts

Shark Rig Test

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Bruce hello guys, I'm back with another new character rigging, which is been my favorite subject .. And this rig evolves around a single polygonal mesh which needs to be skinned, As usual i created joints as per mesh flow requirements, and created ik spline handles.. and created controls and made a relationship between ik handle clusters and control curves through parenting.Later I had to create automatic swim control .. which was achieved by coding. Then comes the skinning part...skining object to joints looks simple but kills our time in rigging process. Until you get used to it ,, soo keep trying.😝 skinning is done majorly in  3 steps .. smooth binding, then sharing weights to respected joints and then smoothening the shared weights .. here, is my rig test video😀 Thank you

Robot Tony Rig

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hello, everyone, I'm back with one more character rigging, this character was cute small robotic named Tony_modeled by my professor Sathish .. As of for 1st assignments I created joints, IK spline handle, control curves and reverse joint chain method was used for leg rig for achieving "NO flip Rig setup". Here is my main body controls IK (inverse kinamatics) controls of tony hand FK ( forward kinamatics) controls Rig Test video

3D Animation

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Fight Animation hello,this is my final animation for 4th sem and much more animation output to come!!! The characters i chose to animate was Jack and herc,from Body mechanic rigs-Mega pack  My story goes like were herc is huge with hammer as his weapon,where as jack is flexible with his sword.... I made up a shot where Jack wins by phosing for  somersault when hit by herc, gets up and hits herc....   Animating a somersault phose was quite difficult and I was guided by my professor Subhish kumar, and my dear friend Chinmayee sathish, Thanks for Everyeffort you made for me to achieve this simple 4sec shot ... here comes my Output...                                                                                          ...

Character Rigging

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Tie rig test  In this rig we learnt basic controls and contrains to be parented to joints.. and simple two add attributes to tie control like roll and spread ...                                                                      ****************** hi guys this is my 1st rig in character rigging and is very interesting, and this rig is achieved through joints, ik handles, control curve,and constrains. This rigging process involves creating basic joints through the mesh of the 3D object then checking the basic rigging rules and relating between joints to curve,curve to curve and joints to object and the rig is complete  and expressions are given through blend shape deformed. As control curves are basic moves of a rig there is some controls created and named. and here is my ...

Blend shape

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hi guys  creating expressions through blend shape was quite exciting with very few steps, and wrap deformer. we created angry,sad,smile,laugh,wicked smile,smile . It was activity given for us. Thankyou!!!

Ball animation

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hi guys Animating in 3D is quiet interesting and tough it involves adjusting graph in graph editor,  squash is basic requirement for a ball bounce, slow in and slow out can be corrected by tangents. key-framing the animation is tricky... screenshot of a graph editor

character modelling

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hi,this was my final character models of  3rd sem ,will work on more character as soon as possible . shark turn table                                                                                 frank turn table    Sian cat turntable thank you!!!