Texture and Material

procedural Shaders using Maya materials and texture. Hypershade helps us to built shading networks by creating, editing, and connecting render nodes 

                                              1)  procedural glass shader

             This is by  giving anisotropic material, and setting refractive index of glass in                                                                           attributes the material 


2) procedural rim shader

           This is by connecting ramp node to incandescence or ambient color to the given material
                                                         


3) if condition 

it is were we can texture on both side of a same plane, by giving conditions to nodes connected
                         this image shows render output in facing normal's
                                this shows render output when reversed i.e when if condition is false    
                         
                                     


4) Animated ribbon 

                       This is a easy trick to use ramp in material transparency give equal distance between opaque and transparent or   using grid , repeat and rotating the uv in placement node.
                                                                                                              


5) Procedural wood shader 

    This is done by using fractile arranging it with vu, repeat uv ,threshold, amplitude an much more 
                                                   


6) procedural wood shader

             This as simple as thew wood shader created, but in place2dtexture node of grid we have to select stagger and number of repeat uv
                                 

                                          7)   procedural layered shader

This layer texture under create menu bar helps us to create different layers connect in one node of the material, it helps to work more faster and efficiently  


soup bowl



Thank you 
happy shadings 

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