Rigging techniques

Show Reel (2018) 

My final works in Rigging Techniques!!








Toon Tree Rig

In this assignment we learned ndynamics and nhair >Make selected curve dynamics to acheieve automatic leaf movement and with joints and ik handles I was able to rig tree trunk movement and with non linear deformer and blend shapes applied on tree truck I was able to flare and twist the tree trunk!!  
As there is an urge to complete assignments I'm not able to share my work experience with you guys!! but rigging 3d objects is really fun !!



outliner of this project

skeletal setup of toon tree😝

consisting of joints ,Ik handles, follicle and skinned to respective leaves!!

Here is my small rig test ,hope you like it !!

                                                                            Thank you

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 Book Rig

hello, In this book rig we had basic requirements like the flip of pages and page fan was done by using midpoint formula, Through joints created to book and book cover i smooth binded the respective objects to joints and weighted balanced it  with the help of component editor

joints created

outliner


blend shape was used to deform book and book pages 

book and blendshapes

when blend shape is off

when blend shape is on

blend shape copies of a page

A small rig test video is here please watch it ,hope you all like it !!



Thank you
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Car- Auto rotate_wheel Rig

In this assignment, we learnt some basic Randon function for vibration of the car and if else condition for automatic wheel movement which was calculated using circumference=2pir!!
and other controls like the door, car front deck, car back deck, manual wheel rotation was connected through set driven key method ..


scipts used 



car_controls



Final Rig Test and Final Render!!



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Bow and Arrow

In this assignment we started using joints and rig organic objects, and object and joints were skinned through smooth bind, Ik handles are created to bend the bow and  controls are created to control the movement of bow and string, space switching is given to arrow, space switching means having multiple parents.

 Bow and arow model



outliner 


Controls curves and joints smooth bind with the object


Rig test 

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Wooden toy Rig 

hello in this rig understanding the mechanism of automata and achieveing it in 3D througth contrains was quite difficult.. parenting and orient was much used in my model 

This model plays around rat and mouse pointing it.


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Juice Box_rig

rigging requirements of box

stretch & squash
twisting 
bending

hi, guys this time we learnt uses of locator in a rig, and squash, bend, twist, deformer were easily achieved by connecting node editor and driven key method..
to, work with straw and deforming it was new, with sculpting  deformer, and achieveing sipping action..  too short and sweet 


screenshot of outliner 


control curves



 

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Ball Rig


hi,, its been new and happy beginning with rigging techniques learning how to rig a ball so that it can be moved, stretched and squash.
To understand rigging requirements,benefits of coding in Maya, different ways of rigging a 3D objects are challenging ways for rigging artist.

basic tools and procedure to rig a ball
1) take a sphere, texture it like a ball
2)use squash  deformers from animation > create deformers > non-liner deformers
3) naming convention and planning and organizing outliner .
4)creating control curves like COG control, transition control and one for squash control.
5)creating relationship between all controls as per rigging technique rules.

A basic rig can be performed in several ways ,expression method using MEL scripts , creating artistic rig with node editor and node connections, and set driven key method was crazy thing i loved to work on.

Screenshots related to ball rig



outliner


play-blast of ball rig

thankyou

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