Posts

Character Rigging

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Tie rig test  In this rig we learnt basic controls and contrains to be parented to joints.. and simple two add attributes to tie control like roll and spread ...                                                                      ****************** hi guys this is my 1st rig in character rigging and is very interesting, and this rig is achieved through joints, ik handles, control curve,and constrains. This rigging process involves creating basic joints through the mesh of the 3D object then checking the basic rigging rules and relating between joints to curve,curve to curve and joints to object and the rig is complete  and expressions are given through blend shape deformed. As control curves are basic moves of a rig there is some controls created and named. and here is my ...

Blend shape

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hi guys  creating expressions through blend shape was quite exciting with very few steps, and wrap deformer. we created angry,sad,smile,laugh,wicked smile,smile . It was activity given for us. Thankyou!!!

Ball animation

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hi guys Animating in 3D is quiet interesting and tough it involves adjusting graph in graph editor,  squash is basic requirement for a ball bounce, slow in and slow out can be corrected by tangents. key-framing the animation is tricky... screenshot of a graph editor

character modelling

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hi,this was my final character models of  3rd sem ,will work on more character as soon as possible . shark turn table                                                                                 frank turn table    Sian cat turntable thank you!!!

Tool unwrap

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hello,  unwrapping a mechanical tool and making it old and rustic look was challenging. Ambient occlusion was new trick taught, it refers to the blocking indirect or diffuse light on a object.                                                               3D model wrench wire frame rendering     snapshot of  wrench details  wrench final output and texture  thank you
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Activity of 3rd semester  we were told to build our own character design choose its name, place and profession character were to of animals and birds and this was our planning for 3D model  Name ZARA CARLEY she is a CAPE FOX and a event manager at "crest hallow country club" ,  Wood bury, New York  ancient pirate map              This was done to learn the texturing part in 3D texturing                      

character unwrap and texturing

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hello,  frank, texturing this model was one of my favorite,   we were told to chose any one part of the body to unwrap and apply texture                                                                                               3D model I chose to unwrap shirt and trouser and went through trouble while I was trying other parts of the body. unwrapping  characters need to be analysed were to get the seam or cut uv edge, and models should have good continuous loops Wire frame render  Snapshot of unwrap of shirt and trouser  Final texture and output thank you!!