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Showing posts from January, 2018

Robot Tony Rig

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hello, everyone, I'm back with one more character rigging, this character was cute small robotic named Tony_modeled by my professor Sathish .. As of for 1st assignments I created joints, IK spline handle, control curves and reverse joint chain method was used for leg rig for achieving "NO flip Rig setup". Here is my main body controls IK (inverse kinamatics) controls of tony hand FK ( forward kinamatics) controls Rig Test video

3D Animation

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Fight Animation hello,this is my final animation for 4th sem and much more animation output to come!!! The characters i chose to animate was Jack and herc,from Body mechanic rigs-Mega pack  My story goes like were herc is huge with hammer as his weapon,where as jack is flexible with his sword.... I made up a shot where Jack wins by phosing for  somersault when hit by herc, gets up and hits herc....   Animating a somersault phose was quite difficult and I was guided by my professor Subhish kumar, and my dear friend Chinmayee sathish, Thanks for Everyeffort you made for me to achieve this simple 4sec shot ... here comes my Output...                                                                                                                                      Thank you!!! Squirrel Blocking Animation Hi, guys This is another Animation project we were 1st told to do planning in 2D and then import in Maya using Fckeck and it's just a blocking of c