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Showing posts from February, 2018

Shark Rig Test

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Bruce hello guys, I'm back with another new character rigging, which is been my favorite subject .. And this rig evolves around a single polygonal mesh which needs to be skinned, As usual i created joints as per mesh flow requirements, and created ik spline handles.. and created controls and made a relationship between ik handle clusters and control curves through parenting.Later I had to create automatic swim control .. which was achieved by coding. Then comes the skinning part...skining object to joints looks simple but kills our time in rigging process. Until you get used to it ,, soo keep trying.😝 skinning is done majorly in  3 steps .. smooth binding, then sharing weights to respected joints and then smoothening the shared weights .. here, is my rig test video😀 Thank you