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Showing posts from December, 2017

Character Rigging

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Tie rig test  In this rig we learnt basic controls and contrains to be parented to joints.. and simple two add attributes to tie control like roll and spread ...                                                                      ****************** hi guys this is my 1st rig in character rigging and is very interesting, and this rig is achieved through joints, ik handles, control curve,and constrains. This rigging process involves creating basic joints through the mesh of the 3D object then checking the basic rigging rules and relating between joints to curve,curve to curve and joints to object and the rig is complete  and expressions are given through blend shape deformed. As control curves are basic moves of a rig there is some controls created and named. and here is my ...